#ifndef __EGL_WIN32_H__
#define __EGL_WIN32_H__

#pragma once

#include "EGL/EGLAdaptor.h"

namespace Nezha
{

	class EGLWin32 : public EGLAdaptor
	{
	public:
		virtual void _uninitialize();

		virtual NZ_NativeWindow createWindow(EngineConfig& cfg);

		virtual void destroyWindow(NZ_NativeWindow wnd);
	};

}//end namespace Nezha

#endif //end __EGL_WIN32_H__